I think survival horror elements work best when they take place in the natural world for contrast and it is this reason that makes the office complex levels of the game the most thrilling. Someone said this game "peaks out too soon". It's just annoyingly long, irritatingly bombastic, and gratuitously gross. I keep coming back every year to replay this, though I must say that fighting that howling ambulating scrotum monster toward the end always gives me a headache, even with the invulnerability cheat enabled. The game is set during May 200- in a remote area of New Mexico, USA at the Black Mesa Research Facility a fictional complex that bears many similarities to both the Los Alamos National Laboratory and Area 51.An excellent game, with pretty well realised and thought out interdimensional travel concepts. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world - known as Xen - subsequently enter in ever-increasing numbers through these dimensional seams. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. N Half-Life, players assume the role of the protagonist, Dr. Designed for Microsoft Windows, the game uses a heavily modified version of the Quake engine, called GoldSrc. The player takes the perspective of scientist Gordon Freeman. Half-Life, stylized as HλLF-LIFE, is a science fiction first-person shooter developed and published by Valve.
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